/***************************************************************************

 Arcade games (hacks of console games) running on SNES harware.

 Driver (based on nss.c ) by Tomasz Slanina  analog[at]op.pl

    Supported games:
    - Killer Instinct
    - Final Fight 2
    - Sonic Blast Man 2
    - Iron (bootleg of Iron Commando)

    Not dumped:
    - Final Fight 3

TODO:

 - ffight2b -  dipswitches ($7eadd7 ?)
 - sblast2b -  dipswicthes
 - kiinstb -   fix gfx glitches, missing texts



  Final Fight 2 PCB layout:
  ------------------------

 |----------------------------------------------------------------------------|
 | |-----------|                                                              |
 | |           |        21.47727 MHz      24.576 MHz                          |
 | | Lattice   |                                                              |
 | | pLSI      |               |--------|   |--------|          HM65256       |
 | | 1024-60LJ |  |--------|   |        |   |        |                        |
 | |           |  |        |   | 86A621 |   | 86A537 |                        |
 | |-----------|  | 86A623 |   |  JDCF  |   |  JDCF  |                        |
 |                |  JDCF  |   |        |   |        |          D42832C       |
 |    ff2_1.u8    |        |   |--------|   |--------|                        |
 |                |--------|                                                  |
 |                             |--------|   |--------|                        |
 |    ff2_2.u7    |--------|   |        |   |        |          KM62256       |
 |                |        |   | 86A617 |   | 86A618 |                        |
 |                | 86A540 |   |  JDCF  |   |  JDKF  |                        |
 |    ff2_3.u6    |  JDKF  |   |        |   |        |                        |
 |                |        |   |--------|   |--------|          KM62256       |
 |                |--------|                                                  |
 |     GL324                  D41464C     D41464C                             |
 |                                                                            |
 |                            D41464C     D41464C         DSW2      DSW1      |
 |                                                                            |
 |                              7414        74245        74245     74245      |
 |                                                                            |
 |    uPC1242H       VR1       GD4021B     GD4021B      GD4021B   GD4021B     |
 |                                                                            |
 |                                                                            |
 |               |---|              JAMMA                 |---|               |
 |---------------|   |------------------------------------|   |---------------|

  Killer Instinct PCB Info:
  --------------------------

    PQFP 100(?)pin chip marked "SP-BE0"
    PQFP 100(?)pin chip marked "SP-BH0"
    PQFP 100(?)pin chip marked "SP-AF0"
    Lattice pLSI 1024-60LJ B604S03
    6116 SRAM    x2
    AS7C256 SRAM x8
    jumper pack (12)
    dsw8         x2
    Xtal 24.576 MHz
    Xtal 21.47727 MHz
    volume pot
    27c801       x4
    two empty eprom sockets

    It's SNES version of KI with few mods (removed copyright messages,
    extra code for coin input, etc).

    256 bytes of RAM ( mapped to reserved area) are shared with some
    device (probably Lattice PLD) used for handle coin inputs and dips

    Data lines of eproms are bitswapped.

***************************************************************************

Iron PCB (same as Final Fight 2?)
 ______________________________________________________________________________________________
|                                                                                              |
|     _____________              XTAL1                    XTAL2                                |
|    |             |             21.47727Mhz              24.576Mhz          _______           |
|    |             |                                                        |86A619 |          |
|    |   LATTICE   |                                                        |_______|          |
|    |pLSL1024_60LJ|                                                                           |
|    |   B611S01   |                                                         _______________   |
|    |             |                       _________        _________       |               |  |
|    |             |         ______       | 86A621  |      | 86A537  |      |HM65256BLP_12  |  |
|    |             |        |      |      |  JDCF   |      |  JDCF   |      |   01002990    |  |
|    |_____________|        |86A623|      |         |      |         |      |_______________|  |
|                           | JDCF |      |_________|      |_________|       _______________   |
|  ___________________      |      |                                        |               |  |
| |4.C11              |     |      |                                        |HM65256BLP_12  |  |
| |                   |     |______|                                        |   01002990    |  |
| |AM27C020           |                                                     |_______________|  |
| |___________________|                      ______           ______                           |
|  ___________________                      |      |         |      |        _______________   |
| |5.C10              |      ______         |86A617|         |86A618|       |               |  |
| |                   |     |      |        | JDCF |         | JDCF |       | KM62256BLP_10 |  |
| |27C4001            |     |86A540|        |      |         |      |       |  210Y  KOREA  |  |
| |___________________|     | JDKF |        |      |         |      |       |_______________|  |
|  ___________________      |      |        |______|         |______|        _______________   |
| |6.C09              |     |      |                                        |               |  |
| |                   |     |______|                                        | KM62256BLP_10 |  |
| |27C4001            |                                                     |  210Y  KOREA  |  |
| |___________________|                  ________     ________              |_______________|  |
|                                       |D41464C |   |D41464C |                                |
|  _______                              |________|   |________|                                |
| | GL324 |                                                        ________    ________        |
| |_______|                              ________     ________    |  DIP1  |  |  DIP2  |       |
|                                       |D41464C |   |D41464C |   |1      8|  |1      8|       |
|                                       |________|   |________|   |________|  |________|       |
|                                                                                              |
|                                           ______   _________    _________    _________       |
|                                          |74LS14| |74LS245N |  |74LS245N |  |74LS245B |      |
|                                          |______| |_________|  |_________|  |_________|      |
|                                                                                              |
|                                           ______     ______      ______       ______         |
|                                          |GD4021|   |CD4021|    |CD4021|     |CD4021|        |
|                                          |______|   |______|    |______|     |______|        |
|                                                                                              |
|                  _____ 1                                           28 _____                  |
|                 |     || | | | | | | | | | | | | | | | | | | | | | | |     |                 |
|                 |     || | | | | | | | | | | | | | | | | | | | | | | |     |                 |
|_________________|     |______________________________________________|     |_________________|


***************************************************************************/




#include "driver.h"
#include "cpu/spc700/spc700.h"
#include "cpu/g65816/g65816.h"
#include "includes/snes.h"

static INT8 *shared_ram;
static UINT8 ffight2b_coins;

static READ8_HANDLER(sharedram_r)
{
	static INT32 oldinput=0;
	INT32 coincnt;
	INT32 input = input_port_read(space->machine, "COIN");

	if(input&3)
	{
		if( ((input&1)==1)&&((oldinput&1)==0))	{shared_ram[0]++;}

		coincnt=shared_ram[0];

		if(coincnt>99){coincnt=99;}

		shared_ram[0xb]=(coincnt/10)+'0';
		shared_ram[0xa]=(coincnt%10)+'0';
	}
	oldinput=input;
	return shared_ram[offset];
}

static WRITE8_HANDLER(sharedram_w)
{
	shared_ram[offset]=data;
}

static READ8_HANDLER(ffight2b_coin_r)
{
	static INT32 oldinput=0;
	INT32 input = input_port_read(space->machine, "COIN");

	if( ((input&1)==1)&&((oldinput&1)==0))
	{
		INT32 coin_cnt=(ffight2b_coins&0xf)+10*(ffight2b_coins>>4);
		if(++coin_cnt>99) coin_cnt=99;
		ffight2b_coins=(coin_cnt%10)|((coin_cnt/10)<<4);
	}
	oldinput=input;
	return ffight2b_coins;
}

/* Sonic blast man 2 turbo */

static READ8_HANDLER(sb2b_75bd37_r)
{
	/* protection check */
	static UINT8 cnt=0;
	return ++cnt;
}

static READ8_HANDLER(sb2b_6a6xxx_r)
{
	/* protection checks */
	switch(offset)
	{
		case 0x26f: return 0xb1;
		case 0x3e0:	return 0x9e;
		case 0x5c8: return 0xf4;
		case 0x94b: return 0x3a;
		case 0xd1a:	return 0xc5;
		case 0xfb7:	return 0x47;
	}

	logerror("Unknown protection read read %x @ %x\n",offset, cpu_get_pc(space->cpu));

	return 0;
}

static READ8_HANDLER(sb2b_770071_r)
{
	return input_port_read(space->machine, "DSW");
}

static READ8_HANDLER(sb2b_770079_r)
{
	return input_port_read(space->machine, "COIN");
}

static READ8_HANDLER(sb2b_7xxx_r)
{
	return snes_ram[0xc07000 + offset];
}

/* Iron */

static READ8_HANDLER(iron_770071_r)
{
	return input_port_read(space->machine, "DSW1");
}

static READ8_HANDLER(iron_770073_r)
{
	return input_port_read(space->machine, "DSW2");
}

static READ8_HANDLER(iron_770079_r)
{
	return input_port_read(space->machine, "COIN");
}




static ADDRESS_MAP_START( snesb_map, ADDRESS_SPACE_PROGRAM, 8)
	AM_RANGE(0x000000, 0x2fffff) AM_READWRITE(snes_r_bank1, snes_w_bank1)	/* I/O and ROM (repeats for each bank) */
	AM_RANGE(0x300000, 0x3fffff) AM_READWRITE(snes_r_bank2, snes_w_bank2)	/* I/O and ROM (repeats for each bank) */
	AM_RANGE(0x400000, 0x5fffff) AM_READ(snes_r_bank3)						/* ROM (and reserved in Mode 20) */
	AM_RANGE(0x600000, 0x6fffff) AM_READWRITE(snes_r_bank4, snes_w_bank4)	/* used by Mode 20 DSP-1 */
	AM_RANGE(0x700000, 0x7dffff) AM_READWRITE(snes_r_bank5, snes_w_bank5)
	AM_RANGE(0x7e0000, 0x7fffff) AM_RAM										/* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */
	AM_RANGE(0x800000, 0xbfffff) AM_READWRITE(snes_r_bank6, snes_w_bank6)	/* Mirror and ROM */
	AM_RANGE(0xc00000, 0xffffff) AM_READWRITE(snes_r_bank7, snes_w_bank7)	/* Mirror and ROM */
ADDRESS_MAP_END


static READ8_HANDLER( spc_ram_100_r )
{
	return spc_ram_r(space, offset + 0x100);
}

static WRITE8_HANDLER( spc_ram_100_w )
{
	spc_ram_w(space, offset + 0x100, data);
}

static ADDRESS_MAP_START( spc_mem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x00ef) AM_READWRITE(spc_ram_r, spc_ram_w) AM_BASE(&spc_ram)   	/* lower 32k ram */
	AM_RANGE(0x00f0, 0x00ff) AM_READWRITE(spc_io_r, spc_io_w)   	/* spc io */
	AM_RANGE(0x0100, 0xffff) AM_WRITE(spc_ram_100_w)
	AM_RANGE(0x0100, 0xffbf) AM_READ(spc_ram_100_r)
	AM_RANGE(0xffc0, 0xffff) AM_READ(spc_ipl_r)
ADDRESS_MAP_END

static INPUT_PORTS_START( kinstb )
	PORT_START("PAD1L")		/* IN 0 : Joypad 1 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
	PORT_START("PAD1H")		/* IN 1 : Joypad 1 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)

	PORT_START("PAD2L")		/* IN 2 : Joypad 2 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
	PORT_START("PAD2H")		/* IN 3 : Joypad 2 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)

	PORT_START("PAD3L")		/* IN 4 : Joypad 3 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3)
	PORT_START("PAD3H")		/* IN 5 : Joypad 3 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)

	PORT_START("PAD4L")		/* IN 6 : Joypad 4 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4)
	PORT_START("PAD4H")		/* IN 7 : Joypad 4 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)

	PORT_START("INTERNAL")		/* IN 8 : Internal switches */
	PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" )
	PORT_DIPSETTING(   0x0, DEF_STR( No )  )
	PORT_DIPSETTING(   0x1, DEF_STR( Yes ) )

#ifdef MAME_DEBUG
	PORT_START("DEBUG1")	/* IN 9 : debug switches */
	PORT_DIPNAME( 0x3, 0x0, "Browse tiles" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x1, "2bpl"  )
	PORT_DIPSETTING(   0x2, "4bpl"  )
	PORT_DIPSETTING(   0x3, "8bpl"  )
	PORT_DIPNAME( 0xc, 0x0, "Browse maps" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x4, "2bpl"  )
	PORT_DIPSETTING(   0x8, "4bpl"  )
	PORT_DIPSETTING(   0xc, "8bpl"  )

	PORT_START("DEBUG2")	/* IN 10 : debug switches */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2)
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2)
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2)
	PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3)

	PORT_START("DEBUG3")	/* IN 11 : debug input */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev")
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next")
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4)
#endif

	PORT_START("DSW")	/* IN 12 : dip-switches */

	PORT_START("COIN")	/* IN 13 : coins */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )

INPUT_PORTS_END


static INPUT_PORTS_START( ffight2b )
	PORT_START("PAD1L")		/* IN 0 : Joypad 1 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
	PORT_START("PAD1H")		/* IN 1 : Joypad 1 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)

	PORT_START("PAD2L")		/* IN 2 : Joypad 2 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
	PORT_START("PAD2H")		/* IN 3 : Joypad 2 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)

	PORT_START("PAD3L")		/* IN 4 : Joypad 3 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3)
	PORT_START("PAD3H")		/* IN 5 : Joypad 3 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)

	PORT_START("PAD4L")		/* IN 6 : Joypad 4 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4)
	PORT_START("PAD4H")		/* IN 7 : Joypad 4 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)

	PORT_START("INTERNAL")		/* IN 8 : Internal switches */
	PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" )
	PORT_DIPSETTING(   0x0, DEF_STR( No )  )
	PORT_DIPSETTING(   0x1, DEF_STR( Yes ) )

#ifdef MAME_DEBUG
	PORT_START("DEBUG1")	/* IN 9 : debug switches */
	PORT_DIPNAME( 0x3, 0x0, "Browse tiles" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x1, "2bpl"  )
	PORT_DIPSETTING(   0x2, "4bpl"  )
	PORT_DIPSETTING(   0x3, "8bpl"  )
	PORT_DIPNAME( 0xc, 0x0, "Browse maps" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x4, "2bpl"  )
	PORT_DIPSETTING(   0x8, "4bpl"  )
	PORT_DIPSETTING(   0xc, "8bpl"  )

	PORT_START("DEBUG2")	/* IN 10 : debug switches */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2)
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2)
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2)
	PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3)

	PORT_START("DEBUG3")	/* IN 11 : debug input */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev")
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next")
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4)
#endif

	PORT_START("DSW")	/* IN 12 : dip-switches */
	PORT_DIPNAME( 0x01, 0x01, "Player Bonus" ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x06, 0x04, "Game Level" ) PORT_DIPLOCATION("SW1:2,3")
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x06, DEF_STR( Easy ) )
	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x00, "4" )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x10, "2" )
	PORT_DIPSETTING(    0x18, "1" )
	PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:6,7,8")
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
/*  PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) ) */
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )

	PORT_START("COIN")	/* IN 13 : coins */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )

INPUT_PORTS_END


static INPUT_PORTS_START( sblast2b )
	PORT_START("PAD1L")		/* IN 0 : Joypad 1 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
	PORT_START("PAD1H")		/* IN 1 : Joypad 1 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)

	PORT_START("PAD2L")		/* IN 2 : Joypad 2 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
	PORT_START("PAD2H")		/* IN 3 : Joypad 2 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)

	PORT_START("PAD3L")		/* IN 4 : Joypad 3 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3)
	PORT_START("PAD3H")		/* IN 5 : Joypad 3 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)

	PORT_START("PAD4L")		/* IN 6 : Joypad 4 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4)
	PORT_START("PAD4H")		/* IN 7 : Joypad 4 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)

	PORT_START("INTERNAL")		/* IN 8 : Internal switches */
	PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" )
	PORT_DIPSETTING(   0x0, DEF_STR( No )  )
	PORT_DIPSETTING(   0x1, DEF_STR( Yes ) )

#ifdef MAME_DEBUG
	PORT_START("DEBUG1")	/* IN 9 : debug switches */
	PORT_DIPNAME( 0x3, 0x0, "Browse tiles" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x1, "2bpl"  )
	PORT_DIPSETTING(   0x2, "4bpl"  )
	PORT_DIPSETTING(   0x3, "8bpl"  )
	PORT_DIPNAME( 0xc, 0x0, "Browse maps" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x4, "2bpl"  )
	PORT_DIPSETTING(   0x8, "4bpl"  )
	PORT_DIPSETTING(   0xc, "8bpl"  )

	PORT_START("DEBUG2")	/* IN 10 : debug switches */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2)
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2)
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2)
	PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3)

	PORT_START("DEBUG3")	/* IN 11 : debug input */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev")
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next")
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4)
#endif

	PORT_START("DSW")	/* IN 12 : dip-switches */
	PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW1:1" )
	PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW1:2" )
	PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW1:3" )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW1:4" )
	PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW1:5" )
	PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW1:6" )
	PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW1:7" )
	PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW1:8" )

	PORT_START("COIN")	/* IN 13 : coins */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )

INPUT_PORTS_END


static INPUT_PORTS_START( iron )
	PORT_START("PAD1L")		/* IN 0 : Joypad 1 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
	PORT_START("PAD1H")		/* IN 1 : Joypad 1 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)

	PORT_START("PAD2L")		/* IN 2 : Joypad 2 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
	PORT_START("PAD2H")		/* IN 3 : Joypad 2 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)

	PORT_START("PAD3L")		/* IN 4 : Joypad 3 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3)
	PORT_START("PAD3H")		/* IN 5 : Joypad 3 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)

	PORT_START("PAD4L")		/* IN 6 : Joypad 4 - L */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4)
	PORT_START("PAD4H")		/* IN 7 : Joypad 4 - H */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)

	PORT_START("INTERNAL")		/* IN 8 : Internal switches */
	PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" )
	PORT_DIPSETTING(   0x0, DEF_STR( No )  )
	PORT_DIPSETTING(   0x1, DEF_STR( Yes ) )

#ifdef MAME_DEBUG
	PORT_START("DEBUG1")	/* IN 9 : debug switches */
	PORT_DIPNAME( 0x3, 0x0, "Browse tiles" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x1, "2bpl"  )
	PORT_DIPSETTING(   0x2, "4bpl"  )
	PORT_DIPSETTING(   0x3, "8bpl"  )
	PORT_DIPNAME( 0xc, 0x0, "Browse maps" )
	PORT_DIPSETTING(   0x0, DEF_STR( Off ) )
	PORT_DIPSETTING(   0x4, "2bpl"  )
	PORT_DIPSETTING(   0x8, "4bpl"  )
	PORT_DIPSETTING(   0xc, "8bpl"  )

	PORT_START("DEBUG2")	/* IN 10 : debug switches */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2)
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2)
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2)
	PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3)

	PORT_START("DEBUG3")	/* IN 11 : debug input */
	PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev")
	PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next")
	PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4)
#endif

	PORT_START("DSW1")	/* IN 12 : dip-switches */
	PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW1:1" )
	PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW1:2" )
	PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW1:3" )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW1:4" )
	PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW1:5" )
	PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW1:6" )
	PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW1:7" )
	PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW1:8" )

	PORT_START("DSW2")	/* IN 13 : dip-switches */
	PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1" )
	PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:2" )
	PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW2:3" )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:4" )
	PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW2:5" )
	PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW2:6" )
	PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW2:7" )
	PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW2:8" )

	PORT_START("COIN")	/* IN 14 : coins */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )

INPUT_PORTS_END


static MACHINE_DRIVER_START( kinstb )
	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", G65816, 3580000)	/* 2.68Mhz, also 3.58Mhz */
	MDRV_CPU_PROGRAM_MAP(snesb_map)

	/* audio CPU */
	MDRV_CPU_ADD("soundcpu", SPC700, 2048000/2)	/* 2.048 Mhz, but internal divider */
	MDRV_CPU_PROGRAM_MAP(spc_mem)

	MDRV_QUANTUM_PERFECT_CPU("maincpu")

	MDRV_MACHINE_START( snes )
	MDRV_MACHINE_RESET( snes )

	/* video hardware */
	MDRV_VIDEO_START( snes )
	MDRV_VIDEO_UPDATE( snes )

	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
	MDRV_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MDRV_SOUND_ADD("snes", SNES, 0)
	MDRV_SOUND_ROUTE(0, "lspeaker", 1.00)
	MDRV_SOUND_ROUTE(1, "rspeaker", 1.00)
MACHINE_DRIVER_END

static DRIVER_INIT(kinstb)
{
	INT32 i;
	UINT8 *rom = memory_region(machine, "user3");

	for(i=0;i<0x400000;i++)
	{
		rom[i]=BITSWAP8(rom[i],5,0,6,1,7,4,3,2);
	}

	shared_ram=auto_alloc_array(machine, INT8, 0x100);
	memory_install_readwrite8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x781000, 0x7810ff, 0, 0, sharedram_r, sharedram_w);

	DRIVER_INIT_CALL(snes_hirom);
}

static DRIVER_INIT( ffight2b )
{
	INT32 i;
	UINT8 *rom = memory_region(machine, "user3");

	for(i=0;i<0x200000;i++)
	{
		rom[i]=rom[i]^0xff;

		if (i<0x10000) /* 0x00000 - 0x0ffff */
		{
			rom[i]=BITSWAP8(rom[i],3,1,6,4,7,0,2,5);
		}
		else if (i<0x20000) /* 0x10000 - 0x1ffff */
		{
			rom[i]=BITSWAP8(rom[i],3,7,0,5,1,6,2,4);
		}

		else if (i<0x30000) /* 0x20000 - 0x2ffff */
		{
			rom[i]=BITSWAP8(rom[i],1,7,6,4,5,2,3,0);
		}
		else if (i<0x40000) /* 0x30000 - 0x3ffff */
		{
			rom[i]=BITSWAP8(rom[i],0,3,2,5,4,6,7,1);
		}
		else if (i<0x150000)
		{
			rom[i]=BITSWAP8(rom[i],6,4,0,5,1,3,2,7);
		}
	}

	/*  boot vector */
	rom[0x7ffd]=0x89;
	rom[0x7ffc]=0x54;

	ffight2b_coins=0;
	memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x7eadce, 0x7eadce, 0, 0, ffight2b_coin_r);


	DRIVER_INIT_CALL(snes);
}


static const UINT8 data_substitution0[] = {0x88,0x02,0x2a,0x08,0x28,0xaa,0x8a,0x0a,0xa2,0x00,0x80,0xa0,0x22,0xa8,0x82,0x20,};
static const UINT8 data_substitution1[] = {0x44,0x01,0x51,0x40,0x50,0x55,0x45,0x41,0x15,0x00,0x04,0x14,0x11,0x54,0x05,0x10,};
static const UINT8 address_substitution_low[] =
{
	0x32,0x35,0x3a,0x28,0x2a,0x0c,0x36,0x38,0x29,0x39,0x04,0x2c,0x21,0x23,0x3d,0x2d,
	0x3c,0x02,0x17,0x31,0x00,0x2e,0x0a,0x2f,0x25,0x26,0x27,0x30,0x33,0x01,0x18,0x19,
	0x10,0x11,0x24,0x16,0x1b,0x0d,0x0e,0x12,0x13,0x05,0x22,0x34,0x1c,0x06,0x07,0x37,
	0x08,0x3b,0x09,0x14,0x15,0x1d,0x0b,0x0f,0x1e,0x1f,0x2b,0x1a,0x03,0x20,0x3f,0x3e,
};

static const UINT8  address_substitution_high[] =
{
	0x1b,0x15,0x08,0x1f,0x06,0x02,0x13,0x0a,0x1d,0x04,0x0e,0x00,0x17,0x0c,0x11,0x19,
	0x16,0x0d,0x1c,0x07,0x10,0x03,0x1a,0x0b,0x12,0x05,0x0f,0x18,0x1e,0x01,0x14,0x09,
	0x2b,0x25,0x28,0x2f,0x26,0x22,0x23,0x2a,0x2d,0x24,0x2e,0x20,0x27,0x2c,0x21,0x29
};

static DRIVER_INIT( sblast2b )
{
	int i, cipherText, plainText, newAddress;
	UINT8 *src = memory_region(machine, "user7");
	UINT8 *dst = memory_region(machine, "user3");
	for (i=0; i<0x80000*3; i++)
    {
    	cipherText = src[i];
    	plainText = data_substitution0[cipherText&0xf]|data_substitution1[cipherText>>4];
		newAddress = (address_substitution_high[i>>15]<<15)|(i&0x7fc0)|(address_substitution_low[i&0x3f]);

		if(newAddress<0x10000)
		{
			plainText = BITSWAP8(plainText, 6,3,5,4,2,0,7,1) ^ 0xff;
		}
		else
		if(newAddress<0x20000)
		{
			plainText =	BITSWAP8(plainText, 4,0,7,6,3,1,2,5) ^ 0xff;
		}
		else
		if(newAddress<0x30000)
		{
			plainText =	BITSWAP8(plainText, 5,7,6,1,4,3,0,2);
		}
		else
		if(newAddress<0x40000)
		{
			plainText = BITSWAP8(plainText, 3,1,2,0,5,6,4,7) ^ 0xff;
		}
        dst[newAddress] = plainText;
    }

	/*  boot vector */
    dst[0xfffc]=0xc0;
    dst[0xfffd]=0x7a;

	/*  protection checks */
	memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x75bd37, 0x75bd37, 0, 0, sb2b_75bd37_r);
	memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x6a6000, 0x6a6fff, 0, 0, sb2b_6a6xxx_r);

	/* extra inputs */
	memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x770071, 0x770071, 0, 0, sb2b_770071_r);
    memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x770079, 0x770079, 0, 0, sb2b_770079_r);

    /* handler to read boot code */
    memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x007000, 0x007fff, 0, 0, sb2b_7xxx_r);

	DRIVER_INIT_CALL(snes_hirom);
}

static DRIVER_INIT( iron )
{
	INT32 i;
	UINT8 *rom = memory_region(machine, "user3");

	for(i=0;i<0x140000;i++)
	{
		if(i<0x80000)
		{
			rom[i]=BITSWAP8(rom[i]^0xff,2,7,1,6,3,0,5,4);
		}
		else
		{
			rom[i]=BITSWAP8(rom[i],6,3,0,5,1,4,7,2);
		}
	}

	/* extra inputs */
	memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x770071, 0x770071, 0, 0, iron_770071_r);
	memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x770073, 0x770073, 0, 0, iron_770073_r);
	memory_install_read8_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x770079, 0x770079, 0, 0, iron_770079_r);

	DRIVER_INIT_CALL(snes);
}


ROM_START( kinstb )
	ROM_REGION( 0x400000, "user3", 0 )
	ROM_LOAD( "1.u14", 0x000000, 0x100000, CRC(70889919) SHA1(1451714cbdacb7f6ced2bc7afa478ad7264cf3b7) )
	ROM_LOAD( "2.u15", 0x100000, 0x100000, CRC(e4a5d1da) SHA1(6ae566bd2f740a251d7a81b8ebb92a651cfaac8d) )
	ROM_LOAD( "3.u16", 0x200000, 0x100000, CRC(7a40f7dd) SHA1(cebe632e8d2d68d0619077cc1e931af73c9a723b) )
	ROM_LOAD( "4.u17", 0x300000, 0x100000, CRC(3d7564c1) SHA1(392b513991897668d5dd469ac84a34f785895774) )

	ROM_REGION(0x100,           "user5", 0)
	ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )

	ROM_REGION(0x800,           "user6", ROMREGION_ERASEFF)

ROM_END

ROM_START( ffight2b )
	ROM_REGION( 0x400000, "user3", 0 )
	ROM_LOAD( "ff2_3.u6", 0x000000, 0x008000, CRC(343bf582) SHA1(cc6b7219bb2fe61f0b377b606ad28b0e5a78be0b) )
	ROM_CONTINUE(          0x088000, 0x008000 )
	ROM_CONTINUE(          0x010000, 0x008000 )
	ROM_CONTINUE(          0x098000, 0x008000 )
	ROM_CONTINUE(          0x020000, 0x008000 )
	ROM_CONTINUE(          0x0a8000, 0x008000 )
	ROM_CONTINUE(          0x030000, 0x008000 )
	ROM_CONTINUE(          0x0b8000, 0x008000 )
	ROM_CONTINUE(          0x040000, 0x008000 )
	ROM_CONTINUE(          0x0c8000, 0x008000 )
	ROM_CONTINUE(          0x050000, 0x008000 )
	ROM_CONTINUE(          0x0d8000, 0x008000 )
	ROM_CONTINUE(          0x060000, 0x008000 )
	ROM_CONTINUE(          0x0e8000, 0x008000 )
	ROM_CONTINUE(          0x070000, 0x008000 )
	ROM_CONTINUE(          0x0f8000, 0x008000 )
	ROM_LOAD( "ff2_2.u7", 0x080000, 0x008000, CRC(b2078ae5) SHA1(e7bc3ad26ed672707d0dcfcaff238aad74986532) )
	ROM_CONTINUE(          0x008000, 0x008000 )
	ROM_CONTINUE(          0x090000, 0x008000 )
	ROM_CONTINUE(          0x018000, 0x008000 )
	ROM_CONTINUE(          0x0a0000, 0x008000 )
	ROM_CONTINUE(          0x028000, 0x008000 )
	ROM_CONTINUE(          0x0b0000, 0x008000 )
	ROM_CONTINUE(          0x038000, 0x008000 )
	ROM_CONTINUE(          0x0c0000, 0x008000 )
	ROM_CONTINUE(          0x048000, 0x008000 )
	ROM_CONTINUE(          0x0d0000, 0x008000 )
	ROM_CONTINUE(          0x058000, 0x008000 )
	ROM_CONTINUE(          0x0e0000, 0x008000 )
	ROM_CONTINUE(          0x068000, 0x008000 )
	ROM_CONTINUE(          0x0f0000, 0x008000 )
	ROM_CONTINUE(          0x078000, 0x008000 )
	ROM_LOAD( "ff2_1.u8", 0x100000, 0x040000, CRC(ea315ac1) SHA1(a85de091882d35bc77dc99677511828ff7c20350) )

	ROM_REGION(0x100,           "user5", 0)
	ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )

	ROM_REGION(0x800,           "user6", ROMREGION_ERASEFF)
ROM_END

ROM_START( iron )
	ROM_REGION( 0x400000, "user3", 0 )
	ROM_LOAD( "6.c09.bin", 0x000000, 0x080000, CRC(50ea1457) SHA1(092f9a0e34deeb090b8c88553be3b1596ded60ef) )
	ROM_LOAD( "5.c10.bin", 0x080000, 0x080000, CRC(0c3a0b5b) SHA1(1e8ab860689137e0e94731f1af2cfc561492b5bd) )
	ROM_LOAD( "4.c11.bin", 0x100000, 0x040000, CRC(2aa417c7) SHA1(24b375e5bbd4be5dcd31b63ea98fbbadd53d543e) )

	ROM_REGION(0x100,           "user5", 0)
	ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )

	ROM_REGION(0x800,           "user6", ROMREGION_ERASEFF)
ROM_END

ROM_START( sblast2b )
	ROM_REGION( 0x180000, "user3", ROMREGION_ERASEFF )

	ROM_REGION(0x100,           "user5", 0)
	ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) )

	ROM_REGION(0x800,           "user6", ROMREGION_ERASEFF)

	ROM_REGION( 0x180000, "user7", 0 )
	ROM_LOAD( "1.bin", 0x000000, 0x0080000, CRC(bea10c40) SHA1(d9cc65267b9b57145d714f2c17b436c1fb21513f) )
	ROM_LOAD( "2.bin", 0x080000, 0x0080000, CRC(57d2b6e9) SHA1(1a7b347101f67b254e2f86294d501b0669431644) )
	ROM_LOAD( "3.bin", 0x100000, 0x0080000, CRC(9e63a5ce) SHA1(1d18606fbb28b55a921fc37e1af1aff4caae9003) )

ROM_END

GAME( 199?, kinstb,       0,     kinstb,	     kinstb,    kinstb,		ROT0, "bootleg",	"Killer Instinct (SNES bootleg)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS )
GAME( 1996, ffight2b,     0,     kinstb,	     ffight2b,  ffight2b,	ROT0, "bootleg",	"Final Fight 2 (SNES bootleg)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS )
GAME( 1997, sblast2b,     0,     kinstb,	     sblast2b,  sblast2b,	ROT0, "bootleg",	"Sonic Blast Man 2 Special Turbo (SNES bootleg)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS)
GAME( 1996, iron,         0,     kinstb,	     iron,      iron,		ROT0, "bootleg",	"Iron (SNES bootleg)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS )
